Why crypto gaming?

Wodo
4 min readJan 16, 2022

Wodo Gaming

Wodo Gaming’s main focus is to provide blockchain technology-based products to their tenants and end-users as end-products, third party solutions and integrations, hosting and financial services.

Why crypto gaming?

Blockchain technology is becoming a part of our everyday life. Games are no exception. In fact, games are the pioneers in the field since the nature of it is a perfect match for the crypto world. Think about it, wouldn’t it be great if the coins you are collecting in a game have actual value? Or how cool it would be to move an asset that you earned in one game to the other?

Crypto technologies allow players to both earn in gameplay and move their assets to a cold wallet, a different game (well in the very near future) or anywhere they actually want.

I remember playing Knight Online and trying to collect some rare items in the game such as a sword, a ring or a shield. You needed to play long hours in order to find a rare item. There was also a virtual marketplace in the game where you can buy and sell in-game assets. But the blockchain technology was not available by the time so people were finding new ways to double-spend their tokens or clone a virtual object and sell them multiple times. Game developers were trying very hard to prevent that but there was a new hole in the system every day.

Blockchain technology is cut out for this very purpose. If the in-game assets are NFTs, it’s impossible to clone them, no need to mention the tokens.

I also remember people were actually selling the in-game assets in the real world with fiat currencies. There were some items so rare, people were paying fortunes for them. Now, Wodo aims to create a marketplace to buy and sell those assets and make it very easy for the game developers to implement such a feature into their games with a few lines of code.

Worldwide Asset Exchange reported that 3 quarters of gamers are happy to be able to use their crypto assets on different platforms. This is a very promising number for a non-existing market.

Target audience

Obviously, the main target audience is the gamers who are aware of the crypto assets, preferably who have already invested in crypto assets. Age group 21–38 is the largest group in crypto gaming with 38% according to a research by Triple A. 55% of all millennials who own crypto assets are also gamers. It is not difficult to see a pattern here.

According to Statista, Alien Worlds, Axie Infinity and Splinterlands are the top three NFT games for November 2021. It is also reported that two million people played those games combined in that 30 days.

Another study by Statista shows that there are 3.24 billion gamers worldwide. This market will be disrupted by the blockchain technology and one way or another become a part of it. Or the blockchain technology will be a part of the gaming industry, it’s very hard to tell after the Metaverse concept.

Global gaming and crypto owners

The APAC region has the highest ownership rate with 22.6 million gamers that hold cryptocurrency, followed by Europe with 5.9 million gamers, Middle East & Africa, Latin America, and North America regions.

Global gaming and crypto revenue

Crypto gamers in the Asia-Pacific region generated the highest revenue of US$157.3 million (49%), followed by North Americans with US$80.3 million (25%), Europe, Latin America, as well as Middle East & Africa.

Crypto gaming platform revenue

Mobile games generated the highest revenue of US$128.4 million (40%), followed by Console games with US$89.9 million (28%), along with Downloaded/Boxed PC games, Tablet games, and Browser PC games.

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Wodo

Wodo Gaming is an open-source platform where gamers and game developers come together to develop next-generation techs and blockchain games.